2007年9月9日星期日

拉登又帮布什说话了

0 评论

拉登的言论,总是在提醒美国民众不要忘记恐怖活动的威胁,可他始终没有实质行动
拉登的出现,总是让布什政府立刻高唱主战论调,为它开展和延续军事行动寻找正当的理由
拉登的存在,其最大受益者不是别人,正是高喊不惜一切代价将之消灭的美国现政府
我相信,只要布什还想利用反恐战略掌控全球,拉登就一定不会被找到

2007年9月7日星期五

【转】看看你有没有潜质成为亿万富翁(资本运作题)

0 评论

某人用2000元买了一匹马,结果没有养好死了,于是他想要把钱在挣回来,试问一下自己,如果是你,你如何做?
——在所谓的标准答案之外,有多种多样的思维方式。

-----解读-------
大部分人如果马死了,就认赔算了
亿万富翁的思维特点却是要扳回来
如果你有这个思维,就是百万富翁的命了,剩下的就是想办法了

-----提示-------
这个世界上来钱最快的途径是资本市场
世界最富有的人除了有垄断资源以外,都是靠资本市场达到顶峰的

-----以下是一些回答以及相应的分析----------
1、用20000买一匹死马,当大家认可这个价格后,再以40000卖出这两匹死马

这类思路是很有潜力的。这种思路的本质是“价格是相对的”
一个产品服务,价格本身是由市场决定的,同时,市场是可以操控的
如果市场普遍对一个st股票表示1000倍PE可以接受,那么庄家在800倍PE时候就很自然吧杠铃送给你
如果大家普遍认可上海房价5万/米 庄家3万卖给你,你会觉得发财了
所以我个人觉得,这种思路是可以作为答案的。但是
这种操作需要具备两个条件1,有能力影响控制市场;2,流通性过剩
在一个干巴巴的市场里,交头低迷的环境下,要培育一个泡沫市场是很困难的。


2、 把马宰了,做假的虎骨酒等等; 先把马头砍下做标本,在把马皮扒了做袋子,在把一般马肉卖了,一半用来引野狗,在把马鞭送楼主,马骨煮汤开汤铺; 把马做成标本...卖给动物博物管

这些答案,搞得好也可以收回成本
这种思路的本质在于集中采购和分销
菜场里面卖肉卖菜的,场子里面卖电脑搬砖头的,大多靠这种赚钱的。
这种人的做法就是慢慢积累,滚雪球。
买1块cpu和买100块cpu的价格是不一样的,资金足够大,你的出货价格,有可能是别人的进货价格
这种运作的方法缺点是人的精力牵扯太多,太辛苦,积累慢,竞争激烈

3、 其实这匹死马,就是一个暂无赢利能力甚至负资产的公司。所要做的就是怎么整合一下把它作为一个概念甚至有赢利能力的公司卖掉

赞同这种看法。所以st金泰跟老黄就勾搭一块了,结果连续40多个涨停,市值迅速超过万科。如果靠实业要几辈子辛苦工作啊?

2007年9月4日星期二

【转】PSP2000详细评测,希望对大家有所帮助

0 评论

PSP2000详细评测,希望对大家有所帮助

昨天终于拿到了测试机,本来在前天就可以收到了,无奈快递公 司效率实在不敢恭维,只好到现在才写测试了。新P对于旧P来说,改变还是不小的。更轻薄的外观,更耐用的电池,都成了我们选择它的理由,但是对比旧版本, 新P并不是那么完美。一些细节的改动也让它有了不少缺点。那么我们开始吧,一起欣赏下新P究竟进化了多少。。。

主机包装,体积和旧版本相比小了不少,一样采用了环保纸皮。。3个包装放在一起从左至右分别是:日版,欧版,PSP2000改良版

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打开包装内容物一览,包含说明书一本,变压器一个,主机一台。。

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主机多角度详细图片,和一代后期出的金银2色相同,采用了全钢琴漆设计,但我个人更喜好一代黑白2色的背部的磨砂设计,手感相对会更好一些,不容易打滑也 不会留下指纹。同时,喇叭的位置也做了改动,由一代的机身下部移到了机身上部,这个变化还是值得称赞的,以前打机时手掌不小心遮住发声孔的现象在 PSP2000不复存在,赞一个

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原来位于机身顶端的红外线口被取消了,取而代之的是WLAN开关。而左下的记忆棒插槽也移到了左上,打开方式也有少许改动,更容易打开了。这些更改并没有太大的影响我的操作习惯,只要稍微适应一下就可以了

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机身底部左下角的线控插槽位置并没有改变,只是变得更窄,这样旧版本的线控不能通用了,同时这个插槽还要兼职视频输出的功能,看来SONY在新版机器的轻薄还有接口数量的减少上下了不少工夫。

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电源开关和电池仓位置没变,电池仓更改为压入式设计,经测试拿取电池比老版机器快了许多。电池容量由1600Mah缩减为1200Mah,体积和老版电池 相比也缩小了不少,外观和老版比起来显得更加硬朗,少了那分圆润。电池容量虽然减少了,但是根据SONY公布的资料,新机器采用了节能技术,使用时间反而 会延长。。

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其实相比起外观,我更注重此次新P的实际手感。但是通过试用我发现,为了缩小体积,新P背部更改为直线设计,老版原来那2块突起消失了,对于我这样的大手玩家来说,握在手里的舒适度降低了不少,这点我很是不喜欢,不过仁者见仁,智者见智。一切还是要由时间来考验。

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按键细节,和旧版相比,个人认为没多大改变,甚至弹性还没我自己的老版欧日的手感好,弹性变化不大。不知道是不是我拿到机器的问题,希望一样买了机器的同学能跟我确认下。。

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UMD开仓的样子,由半自动变成全手动了,张开血盆大口有点吓人啊。。。

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开机图,版本为3.60,至今所有的破解方式在新P上无效。。。

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多了外部显示设定选项,以及内部的详细设定项目

screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onmouseover="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.style.cursor='hand'; this.alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onclick="if(!this.resized) {return true;} else {window.open('http://photo5.yupoo.com/20070903/223624_657729166_lzgqgbae.jpg');}" onmousewheel="return imgzoom(this);" alt="Click here to open new window CTRL+Mouse wheel to zoom in/out" border="0" width="896">

screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onmouseover="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.style.cursor='hand'; this.alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onclick="if(!this.resized) {return true;} else {window.open('http://photo11.yupoo.com/20070903/223623_2136311315_qqreaxbl.jpg');}" onmousewheel="return imgzoom(this);" alt="Click here to open new window CTRL+Mouse wheel to zoom in/out" border="0" width="896">

系统菜单内多了UMD CACHE选项,据说可以通过减少光头读取次数来换取更长的游戏时间。。。亮点在于USB充电功能追加,我终于能不再家里放一个充电器,公司再放一个充电器了。。

screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onmouseover="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.style.cursor='hand'; this.alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onclick="if(!this.resized) {return true;} else {window.open('http://photo11.yupoo.com/20070903/223621_115978899_segqpvvs.jpg');}" onmousewheel="return imgzoom(this);" alt="Click here to open new window CTRL+Mouse wheel to zoom in/out" border="0" width="896">

呵呵,因为时间关系,就暂时写这么多吧,应该也很清楚了,希望能对想入手的玩家能有所帮助,新P对于旧P来说,改动还是非常大的,更轻更薄更持久是它的亮 点,但是缺点也显而易见,新P的抗打击能力比旧P差了很多(这里是很多,不是一点,请玩家千万注意),手感就我个人来说是差了不少,同时它还是一个高效率 的指纹收集器,呵呵。。。想入手的玩家可以好好的考虑一下了,是否适合自己?是否有必要买入,这些都要时间来证明,千万别一时冲昏了头脑,适合自己的才是 最好的,切记。

最后放上我的全家福,还有决绝的凌乱桌面,机器分别为日版(白),PSP2006港版(黑),欧版(黑)

screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onmouseover="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.style.cursor='hand'; this.alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onclick="if(!this.resized) {return true;} else {window.open('http://photo11.yupoo.com/20070904/093724_1701111578_tvzsovdt.jpg');}" onmousewheel="return imgzoom(this);" alt="Click here to open new window CTRL+Mouse wheel to zoom in/out" border="0" width="896">

screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onmouseover="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.style.cursor='hand'; this.alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onclick="if(!this.resized) {return true;} else {window.open('http://photo11.yupoo.com/20070904/093727_2122622858_konwhjcg.jpg');}" onmousewheel="return imgzoom(this);" alt="Click here to open new window CTRL+Mouse wheel to zoom in/out" border="0" width="896">

screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onmouseover="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.style.cursor='hand'; this.alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onclick="if(!this.resized) {return true;} else {window.open('http://photo11.yupoo.com/20070903/210330_1991114668_atqjpnbp.jpg');}" onmousewheel="return imgzoom(this);" alt="Click here to open new window CTRL+Mouse wheel to zoom in/out" border="0" width="896">

2007年8月9日星期四

【摘】宗教大法官(《卡拉马佐夫兄弟》第二部卷二第五节)

0 评论

(转载自曹三公子所著《流血的仕途》中之简述)
  十六世纪的西班牙,正处于宗教裁判制度最为可怕的时代。这时,离圣经启示录作出上帝将降临人间的预言,已过去了十五个漫长的世纪。某一天,上帝终于降 临人间,他显示为人形,出现在烈火熊熊的广场之上(就在昨天,这个广场刚刚活活烧死了上百名异教徒)。上帝虽然是悄悄地出现,但是大家一下子全认出了他。 人们争先恐后地拥到他的面前,围住他,聚集在他身边,跟着他走。人们哭着,吻着他走过的土地。孩子们把花朵扔到他面前,唱着歌。大家反复地说,“这一定就 是他,除了他,不会是别人。”
  
  将近九十岁的红衣主教、宗教大法官本人恰好也走过广场。他同样认出了上帝,但他却吩咐卫队把他抓住。卫队把犯人关进了宗教法庭的古老大厦中一间带圆顶的狭窄而阴沉的监狱。
  
  在监狱里,宗教大法官和上帝进行了一番谈话。其实,应该说是宗教大法官一个人在说话才对,因为上帝从头到尾一言未发。
  
  宗教大法官如是告诉上帝,“我完全知道你要说的话。就算是你本人,你也没有权利在你以前说过的话之外再添加些什么,你为什么到这里来妨碍我们?……你既然已经把一切都交给了教皇,那就一切都已在教皇的手里,你现在根本不必来,至少目前你不该来碍事……”
  
  故事的最后,宗教大法官走到门边,打开牢门,对上帝说:“你走吧,再也别来了……千万别来了……永远,永远!”

2007年7月24日星期二

转[DIY]我的OB-01大黄蜂(BUMBLE BEE)

0 评论

[DIY]我的OB-01大黄蜂(BUMBLE BEE)

请先回看未完成品及制作过程吧……

头部制作过程(原材料为DBT头部):


手部改造前后对比(左边为改造后,可动性提高了,虽然可能不耐玩,但摆POSE很有用):


未完成品汽车形态:


未完成品机械人形态:


童年时的我因为是个机械人卡通迷的关系所以总有种自己做一个可变形机械人的天真想法,记得我小时候曾经多次尝试用泡沫塑料、纸皮和火柴盒等材料做可变形机 械人,但最终都是失败收场。上年的五月这种童年时的天真想法再一次出现在我的脑海中——做一个可变形的G1形态大黄蜂!现在回想起来当时的确有点冲动,在 没有充分的准备下就冲动的开始了这个《大黄蜂计划》,就因为这冲动折磨了我整整一年,但也因为这冲动让我又完成了一个童年的心愿。

《大黄蜂计划》的萌生和成功其实应该感谢日本TAKARA公司和美国孩之宝。TAKARA公司在1984年出品的G1大黄蜂玩具相对于现今玩具的制作科技 技术水平,无论在变形系统和形态都满足不了诸多要求的我;2004年MP和BT系列的出现使我对大黄蜂的重生有了很大的期望,后来更在关于BT系列的《变 形美学》一书中看到新款甲虫车的大黄蜂设定,虽然并非G1卡通中的旧甲虫车形态,但已使我欣喜若狂,我个人认为它是最漂亮的大黄蜂!不过因为TAKARA 公司拿不到汽车的版权,大好的设计未能商品化,我的期望最终泡汤了;2006年初,得知美国孩之宝公司计划推出的经典系列名单中有大黄蜂,这一消息又重燃 了我的希望。可是看到经典大黄蜂的试模后,失落的感觉也随之而来了。经典大黄蜂所采用的车型并不是甲虫车,不过人形是历代大黄蜂中最好看的,但因为经典系 列的定位较低,在细节上无法与BT系列相比,当然也达不到我的要求了;同年,变形金刚真人电影开拍,但可能也因为版权问题电影中的大黄蜂所采用的车型也不 是甲虫车,而且因为电影的设定更科幻一些,大黄蜂的人形与G1卡通形像出入挺大的,所以即使电影版大黄蜂要出玩具,但也不会是我想要大黄蜂。就因为以上的 这些原因我开觉得等待TAKARA和孩之宝推出像BT或MP系列那样素质G1形态大黄蜂实在太辛苦了,与其无限期的等待还不如自己去尝试创造,于是我有了 《大黄蜂计划》的念头并付之于行动……

以前的DIY工程都只是在原有商品的基础上进行改造,而这次的《大黄蜂计划》可以说是从无到有的开发工程,对我自己来说这次DIY工程是一项极新的尝试和 极大的挑战,说实话当时真的没信心去完成,也曾想过放弃,因为毫无经验,开发过程中遇到的困难实在太多了,包括变形系统的设计、头部面相的设计和雕刻、手 掌的改造等等都是我的第一次尝试,最大的因难就是想像与现实,理论与实际情况往往都是不相符,有时候一个小问题要想好几个星期才找到办法解决。就如之前所 说的这工程折磨了我一整年。但这工程所带给我的满足感远远超过以前改造工程,最大的安慰是虽然是第一次设计变形系统,可能有点不伦不类,但总算能在基本保 持真实甲虫车原貌的同时实现完全变形,基本达到了我的最初目的和追求——G1卡通形像与现实的结合。

PS,每一次革命都总会有牺牲,这一次也不例外,在这里我要向为大黄蜂作出过贡献和牺牲的玩具和模型致敬!
还有要感谢朋友们的支持,特别是GOUP朋友,出心出力,谢谢,谢谢!!!:D







完成品汽车形态(比例1/24):








前轮可转向联动系统:


所有仓门可打开:


前车厢内构(遗憾的是因变形系统关系,油门不能重现):


后车厢内构:


发动机:






完成品机械人形态(高17CM):